Procedural Paint Texture developing a Shader that proceduraly recreats a Painted Texture Look to help us produce faster, taking away the repetive steps of Texturing a Model.
EdgeWear and WearOff Additional to the Painted Texture I did a Procedural Adjustable EdgeWear Shader with extra features such as Adjustable Edges and WearOff that spreads on a bigger Area
Ausgangslage (Photoshop) Paint texture
Grundtextur - Endresult
Step1 - With noise Textures I channel information from the base procedural texture
Step 2 - By offsetting the Noise Textures created, I could recreate a splatter effect